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This page provides a tutorial for compositing Chaos Phoenix FD Fire and Smoke inside of NUKE.

Overview

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This is an Entry Level tutorial which requires no previous knowledge of Phoenix FD. A basic understanding of Maya would be helpful but is not a prerequisite for being able to follow along.

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In this tutorial we will go over splitting the Phoenix FD Fire and Smoke elements in order to use them in compositing.

As Phoenix FD has no dedicated Render Elements for Fire and Smoke, we will generate these with some composting magic in NUKE.

 

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urlhttps://drive.google.com/uc?export=download&id=1NwtI2Oz2_iL0Uy5C2bml6wDZKzly_YOX

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Render Elements Setup

 

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We will need to use V-Ray's Atmosphere and Self-Illumination Render Elements so we will add these in the Render Elements tab.

Note that you need to set the Simulator's Render Mode to Volumetric in order to get the Atmosphere render element.

After rendering the image we will save it as a multichannel EXR so it will be easier to manage.

The Atmosphere Render Element will give you the Smoke + the illumination produced by the fire.

The Self-Illumination Render Element returns the fire only.

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Compositing in Nuke

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We import the image in NUKE. Each element is shuffled out and we get the following result.

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Atmoshpere Atmosphere Pass

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Self-Illumination Pass

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Here is the final image:.

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