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This page provides information about the Renderer tab in the V-Ray Renderer node.

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Overview

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When V-Ray is set as the renderer, V-Ray parameters are organized under several sub-tabs in the Renderer tab of the V-Ray Renderer node.

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  • Sampler – Determines how the scene is rendered. Includes options for the Image Sampler and DMC Sampler.
  • GI – Selection and settings for GI engines, GI caustics
  • Color Mapping – Controls color transformations that are applied to the final image colors
  • Camera – Settings relating to the render camera
  • Options – Options for globally controlling geometry, lighting, materials, and textures.
  • Caustics – Settings for rendering caustic effects.
  • IPR – Settings for the V-Ray IPR renderer.
  • DR – Options for Distributed Rendering.

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Note: In V-Ray, the two tools that most greatly impact the balance of render quality vs. speed are the Image Sampler (under the Sampler tab) and GI engine(s) (under the GI tab). Learning the basics of how these two features work will greatly enhance your ability to adjust settings in V-Ray and maximize image quality while keeping render times to a minimum. See the linked pages for explanations on how these features work.

UI Paths:

||out Network|| > V-Ray > V-Ray Renderer > Renderer tab

||V-Ray Shelf|| > ROP Parm > Renderer tab

V-Ray menu > Render Settings > Renderer tab