Subdivision level – Specifies the level of OpenSubdiv subdivision. A value of 0 means no subdivision.
Type – Specifies the type of subdivision used.
Catmull-Clark – The default subdivision method which can handle meshes with arbitrary polygons (triangles, quads, etc); Loop – This subdivision method works with triangles only.
Subdivide UVs – Smooths UVs when applying subdivision with OpenSubdiv.
Preserve map borders – Specifies different modes for subdividing the UV boundaries with OpenSubdiv from None, Internal, and All.
None – UVs are always subdivided regardless of whether they are on a UV seam or not; Internal – Only preserve UVs if they are on an internal UV seam; All – Does not subdivide UVs on UV seams.
Preserve geometry borders – Keeps the geometry boundaries in place while subdividing the mesh with OpenSubdiv.
Enable All – Enables all parameters in this tab at once.
Disabled All – Disables all parameters in this tab at once.
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Mode – Specifies the mode of locking the Tri-Planar mapping. You can choose between Object (uses another object as reference) and RestAttributes (uses an attribute of the object as reference). Download an example test scene here.
ReferenceObject – Specifies the object used as reference to lock the Tri-Planar mapping when Object mode is selected.
Position – Specifies the position when Rest Attributes mode is selected.
Normal – Specifies the normals when Rest Attributes mode is selected.
Enable All – Enables all parameters in this tab at once.
Disabled All – Disables all parameters in this tab at once.