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There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

Note: While V-Ray will render perfectly using Houdini's own standard materials, these V-Ray specific materials offer a higher level of illumination and surface accuracy, as well as several features not found in standard Houdini versions.

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UI Paths:

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UI Path: ||shop Network|| >

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||shop Network|| > vraymtl > Material sub-menu

 

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V-Ray Material > V-Ray > Material sub-menu

 

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V-Ray Material Node

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The V-Ray Material (vraymtlvrayMaterialBuilder) node is a container that allows you to create V-Ray materials, textures, and additional V-Ray nodes.

 

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By default, it creates a BRDFVRayMtl connected to a V-Ray Material Output node. For additional information, see the V-Ray Material | vraymtlvrayMaterialBuilder page.

 

 

 

List of V-Ray BRDF Materials

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Blinn Material | BRDFBlinn

 Blend Material | BRDFLayered

 

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V-Ray BRDFLayered

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Bump Material | BRDFBump 

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Car Paint Material | BRDFCarPaint

 

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Cook Torrance Material | BRDFCookTorrance


 

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CSV Material | BRDFCSV

 

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Diffuse Material | BRDFDiffuse

 

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Diffuse for SSS Material | BRDFDiffuse_forSSS

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Flakes Material  | BRDFFlakes

 

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GGX

Hair Material |

BRDFGGX

BRDFHair4

 

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Glass Material | BRDFGlass

 

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Glass Glossy

Light Material |

BRDFGlassGlossy

BRDFLight

 

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Hair Material | BRDFHair
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Hair 2 Material | BRDFHair2

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Hair 3 Material | BRDFHair3

 

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HOPS Material | BRDFHOPS

 

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Phong Material | BRDFPhong

 

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Sampled Material | BRDFSampled

 

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Light Material | BRDFLight

 

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Mirror Material | BRDFMirror

 

 

 

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Scanned Material | BRDFScanned

 

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Skin Material | BRDFSkinComplex

 

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SSS Material | BRDFSSS

 

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SSS 2 Material | BRDFSSS2

 

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SSS 2 Complex Material | BRDFSSS2Complex

 

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alHair Material | BRDFAlHair

 

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alSurface Material | BRDFAlSurface

 

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V-Ray Material | BRDFVRayMtl 

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Ward Material | BRDFWard

 

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List of Additional V-Ray Material Nodes

 

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Double Two Sided Material | MtlDoubleSidedMtl2Sided

 

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VRmat Material ID | MtlMaterialIDMtlVRmat

 

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Multi ID | MtlMulti

 

 

 

Wrapper Material | MtlWrapper

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Object Bounding | MtlObjBBox

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Override | MtlOverride

 

Render Stats Material | MtlRenderStats

 

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Round Edges | MtlRoundEdges

Override | MtlOverride 

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Single Material Multi ID | MtlSingleBRDFMtlMulti

 

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Streak Fade Material | MtlStreakFade

 

 

 

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Two Sided  Material ID | Mtl2SidedMtlMaterialID 

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VRmat Material Round Edges | MtlVRmatMtlRoundEdges

 

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Wrapper Single Material | MtlWrapperMtlSingleBRDF

 

 
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