changes.mady.by.user Kristina Gaytandzhieva
Saved on Dec 06, 2022
changes.mady.by.user Gergana Lilkova
Saved on Mar 11, 2024
This page contains information about the V-Ray TexRgbaCombine node.
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The RGB Combine texture is a utility for combining individual red, green, blue, and alpha channels.
UI Path: ||mat Network|| > V-Ray > Texture: Utility > V-Ray RGBA Combine
Red – Specifies the red value or channel.
Green – Specifies the green value or channel.
Blue – Specifies the blue value or channel.
Alpha – Specifies the alpha value or channel.