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This page contains information about the V-Ray Smoke Texture.

 


Overview

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The V-Ray Smoke Texture generates a procedural smoke pattern using two colors or texture maps.

 

UI Path: ||mat Network|| > V-Ray > Texture: Procedural > V-Ray Smoke

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Settings

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Color 1 – Controls the first color used in the smoke.

Color 2 – Controls the second color used in the smoke.

Size – Controls the scale of the procedural texture. For more details, please see the Size example below.

Iterations – Controls how many times the procedural repeats the process. For more details, please see the Iteration example below.

Phase – Controls the speed of the V-Ray Noise procedural's animation. For more details, please see the Phase example below.

Exponent – Controls the contrast of the smoke texture. For more details, please see the Exponent example below.

 
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Example: Size

 


The following examples use an Exponent value of 0.5 for visual clarity, not the default value of 1.5.

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 Size: 0.5

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 Size: 1.0

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 Size: 1.5

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Example: Iterations

 


The following examples use an Exponent value of 0.5 for visual clarity, not the default value of 1.5.

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Iterations: 1

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 Iterations: 3

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 Iterations: 5

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Example: Phase

 


The following examples use an Exponent value of 0.5 for visual clarity, not the default value of 1.5.

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 Phase: 0.0

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 Phase: 2.0

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 Phase: 10.0

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Example: Exponent

 

 



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 Exponent: 0.25

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 Exponent: 1.5

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 Exponent: 2.0

 
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Notes

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  • The billowing effect produced by the V-Ray Smoke Texture has a great many uses. One example would be to combine it with a bercon noise texture to produce highly detailed procedural terrains by using the resulting combined map as a displacement map.