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This page contains information about the V-Ray Snow Texture.

 


Overview

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The V-Ray Snow Texture generates a procedural snow effect using two colors or texture maps.

 

UI Path: ||mat Network|| > V-Ray > Texture: Procedural > V-Ray Snow

 
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Parameters

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Snow Color – Controls the color of the snow; this channel can also have a texture map assigned to it.

Surface Color – Controls the color of the surface; this channel can also have a texture map assigned to it.

Threshold – Controls which areas contain snow color. For more details, please see the Threshold example below.

Depth Decay – Controls the depth of the snow. Lower values treat the snow as more transparent. For more details, please see the Depth Decay example below.

Thickness – Controls the thickness of the snow. For more details, please see the Thickness example below.

Wrap – Enables wrapping for the texture.

 
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Example: Threshold

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Threshold: 0.0

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Threshold: 0.5

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Threshold: 0.9

 
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Example: Depth Decay

 


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Depth Decay: 1.0

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Depth Decay: 5.0

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Depth Decay: 10.0

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Example: Thickness

 


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Thickness: 0.25

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Thickness: 0.5

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Thickness: 1.0

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Notes

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  • The thinner the snow, the more transparent it is, and thus you see more of the surface color. Both color channels can have texture maps connected to them.