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The V-Ray TexPtex loads and uses Ptex textures with V-Ray. Ptex is a mapping system that applies a separate texture to each face of a subdivision or polygon mesh and therefore requires no UV assignment. A Ptex file can store an arbitrary number of textures along with mipmaps and adjacency data used for filtering across face boundaries. For more information on the Ptex concept, see the Notes section below.

UI Path: ||mat Network|| > V-Ray > Texture: File > V-Ray Ptex

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