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Source A – Specifies the first color. A texture can be used instead.

Source B – Specifies the second color. A texture can be used instead.

Mix Map – Controls how Amount – Controls the strength of the mix between Source A and Source B are mixed together.  This can be either via a texture map or a solid color. See the Mix Map Amount example below.

Mix Amount – Controls the strength of the mixMap (input socket) – An input texture for the mix_map socket that controls how Source A and Source B are mixed together. See the Mix Amount Map example below.

Transition Upper – Used when a texture is applied to the Mix Map and Use Curve is set above zero. Controls how gradual or how sharp the transition Use [0-1] Curve – When enabled, a curve is used to sharpen or smooth the mix between the two colors/textures. This parameter is for the bright areas of the Mix Map. Any brightness value above this on the Mix Map displays Source Aused in combination with an input texture for the mix_map socket. See the Use Curve example below.

Transition Lower  – Used when a texture is applied to the Mix Map and Use Curve is set above zero. Controls Bound – Available when Use Curve is enabled. Controls how gradual or how sharp the transition between the two colors is for the dark areas of the Mix the Mix Map. See the Use Curve example below.

Use Curve – If set to a value of 1 then the blend curve is used. This defines the blending between Transition Upper/LowerUpper Bound – Available when Use Curve is enabled. Controls how gradual or how sharp the transition between the two colors is for the bright areas of the Mix Map. Any brightness value above this on the Mix Map displays Source A. See the Use Curve example below.

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Color Tweaks

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Default Color – Specifies the color when there are no valid UVW coordinates.

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the RGB color values specified here to the RGB color values in the texture.

Invert – When enabled, inverts the resulting texture color.

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Alpha Tweaks

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Source – Specifies where the alpha channel is drawn from.

Alpha – Alpha channel is drawn from the texture.
Color 
– Alpha is generated from pixel intensity.
Opaque 
– Alpha channel is fully opaque.

Use – Differentiates between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

Offset – Specifies an additional offset for the texture alpha.

Invert – When enabled and Invert from Color Tweaks is also on, the resulting texture alpha is inverted as well.

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Examples

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ColorEx
ColorEx

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The diffuse component of the material is tweaked with a V-Ray Mix texture. A color and a texture are added as Source A and Source B. The mixture of Source A and B is controlled with a Color through the Mix Map parameter mix_map socket.


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Source A

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Source B

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mixAmountEx
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Example: Mix Amount


The diffuse component of the material is tweaked with the Mix Amount parameter. Two textures are added as Source A and Source B. The Mix Amount parameter controls the mixture of Source A and B.


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Source A

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Source B

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The diffuse component of the material is tweaked with a V-Ray Mix texture. Two colors - orange and pink - are used as Source A and Source B.  The Use Curve parameter is on, and the Transition Lowe and Upper and Lower Bounds are set accordingly. A texture is used for the Mix Map parameter mix_map socket.

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Transition Upper Bound = 0.7, Transition Lower Bound = 0.3, Mix Map = light grey texture

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Transition Upper Bound = 0.9, Transition Lower Bound = 0.5, Mix Map = light grey texture

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borderStylenone

Transition Upper Bound = 0.1, Transition Lower Bound = 0, Mix Map = dark grey texture

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borderStylenone

Transition Upper Bound = 0.02, Transition Lower Bound = 0, Mix Map = dark grey texture

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