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The MtlMaterialID node allows you to assign an ID number to any material in your scene. This ID can later be used to extract a mask for all objects with that material using the appropriate render channel.

UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material ID


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The MtlMaterialID node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

Base-mtl – A slot for the material that the ID is assigned to.

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