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The BRDFVRayMtl node is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces from plastics to metals to glass and more by adjusting a handful of parameters.

Furthermore, with the BRDFVRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and specify the BRDF type for determining how light interacts with the material.


Read more about the properties of each V-Ray Material layer using the links below.

Read more about the material's structure and the functions of its layers at V-Ray Material Structure.

UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material

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