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2. Create a mat network with a V-Ray Material Builder node. Inside the V-Ray Material Builder context, create a V-Ray VolumeGrid Shader and connect it to the Output node.

 

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3. Select the Geometry node and in the Render tab, connect the V-Ray Material Builder with the VolumeGrid Shader in the Material input.

 

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If you want to apply V-Ray VolumeGrid Shader with a Material SOP, you must first pack the volume object with a Pack SOP.