Page History
This page gives some basic details about the Color Channel render pass and what you can do with it in Houdini.
Overview
...
The Color Channel is a container node that allows the output of almost every render channel available in V-Ray. It allows you to extract different color components from the image (i.e. Diffuse, Reflections, Refractions, etc.) to use later for tasks like compositing.
UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE)
...
Parameters
...
Section | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Anchor | ||||
---|---|---|---|---|
|
...
The table below provides a list of the channels that can be separated out with the Color Channel render pass.
Section | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|