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The core of how V-Ray determines how to render your scenes can be found within the Sampler tab of the V-Ray Renderer parameters. Some basic information on each panel can be found below, but for more details, please see the dedicated pages for each section.

UI Paths:

||V-Ray Shelf|| > ROP Parm > Renderer tab > Sampler tab

||out Network|| > V-Ray > V-Ray Renderer > Renderer tab > Sampler tab

V-Ray menu > Render Settings > Renderer tab > Sampler tab

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When CUDA/RTX is chosen as a rendering engine, all unsupported options are disabled from the parameters. 

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Render Region Division

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The parameters in this panel adjust V-Ray's rendering regions (sometimes referred to as buckets), when the Image Sampler Type is set to Bucket. A bucket is a rectangular (usually square) section of the currently rendered frame that is rendered independently from other sections. Buckets are used when V-Ray uses a non-progressive image sampler. For more information please see the Render Region Division page.

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