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This page provides details on the Environment settings in V-Ray for Unreal.
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Overview
The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.
UI Path
||Modes Tab|| > Search Classes > VRaySettingsEnvironment
||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment
VRaySettingsEnvironment Blueprint
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VRay Environment Settings
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Misc
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