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Section

Intensity – Total energy that the light emits.

Light Color – The color that the light emits.

Inner Cone Angle – Sets the inner cone angle of the Spot Light, in degrees.

Outer Cone Angle – Sets the outer cone angle of the Spot Light, in degrees.

Affects

Wold

World – When enabled (the default), the light contributes

in

to the lighting

of

in the level. Disabling it will stop the contribution of the light in the environment.

Cast Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.

Use Inverse Squared Falloff

Whether

Specifies whether to use the physically based inverse squared distance falloff.

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Light

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Image Modified

 

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Section
type

IES Texture - The IES

"

Texture

"

used for the light profile. IES files are ASCII

though

, although Unreal represents them as textures, they are not image files.

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Light Profiles

Fancy Bullets
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