Page History
This page provides details on the V-Ray for Unreal Render Settings.
Floatingpagetoc |
---|
Overview
When the Settings button is pressed, the V-Ray Settings tab pops up. It provides access to all options available in V-Ray for Unreal.
Common
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
V-Ray
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Performance
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UI Text Box | ||
---|---|---|
| ||
We recommend to enable Low GPU Thread Priority if you have only one graphics card. The render time will increase but you will have a more responsive viewport. |
Choosing Which Devices to Use for Rendering
You may not want to use all available GPU devices for rendering, especially if you have multiple GPUs and you want to leave one of them free for working on the user interface or you may want to combine your CPU and GPU together. To do this, you can use the supplied GUI tool, which you can find here:
Windows: Start Menu > Programs > V-Ray for Unreal > Select devices for V-Ray GPU rendering:
After changing this option, you need to restart Unreal and/or any Standalone DR servers (if any are running) for the changes to take effect. If the Standalone DR server is running as a service, you may need to restart it.
Note that the tool determines the devices to use for both CUDA and OpenCL rendering.