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This page provides details on the V-Ray for Unreal Render Settings.
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Overview
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Overview
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UI Paths
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Common
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Lock Image Aspect – When enabled, locks the X value and scales the Y according to the viewport size.
Resolution – Sets the output resolution for rendering.
Export VRScene – Enables the export of a .vrscene file when the V-Ray render button is clicked. The .vrscene file is saved in <Unreal_install_path>\UE_4.XX\Engine\Plugins\VRayForUnreal\Content.
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V-Ray
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VRay Render Elements
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Hybrid Rendering always has GI enabled. If you would like to render without GI calculations set GI Engine to None and GI Depth to 0 |
Performance
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Choosing Which Devices to Use for Rendering
You may not want to use all available GPU devices for rendering, especially if you have multiple GPUs and you want to leave one of them free for working on the user interface or you may want to combine your CPU and GPU together. To do this, you can use the supplied GUI tool, which you can find here:
Windows: Start Menu > Programs > V-Ray for Unreal > Select devices for V-Ray GPU rendering:
After changing this option, you need to restart Unreal and/or any Standalone DR servers (if any are running) for the changes to take effect. If the Standalone DR server is running as a service, you may need to restart it.
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