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To create a V-Ray supported content such as lights and cameras you will have to enable  enable its visibility in the Content Browser. Go to View Options and enable Show Engine Content and Show Plugin Content (2.1).

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12.1

 

 

Step 3. Set up Camera

Next create a camera. VRayPhysicalCamera. Click on the Show or hide the source panel button to see the tree structure of the Content Browser (3.1). From there go to VRayForUnreal > Content > BP > Actors  and drag and drop in the viewport the VRayPhysicalCamer (3.2).

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Step 4. Adjust Materials

 

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