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In order to have maximum visual parity between viewport and final render you have to disable some of the Unreal posprocess and lighting components. You can do so from in viewport Show > Post Processing and leave only Postprocess Material (1.1) . From Show > Lighting Component uncheck Ambient Occlusion (1.2).

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41.1

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41.2

Step 2. Set up Camera

In order 

Step 3. Adjust Materials

Step 4. Inrease Lightmass Settings

 

Part III - Rendering the final image

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Step 1. Render Image

Step 2. Refine the Render inside the VFB

Step 3. Save  the Render