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This page provides information on the Spot Light in Unreal.
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Overview
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A Spot Light emits light from a single point in a cone shape. Users are given two cones to shape the light - the Inner Cone Angle and the Outer Cone Angle. Within the Inner Cone Angle, the light achieves full brightness. As you go from the extent of the inner radius to the extents of the Outer Cone Angle, a falloff takes place, creating a penumbra, or softening around the Spot Light's disc of illumination. For any additional information, see the Unreal Spot Light documentation.
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Spot Light Properties
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When rendering with V-Ray, the following parameters are supported:
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