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V-Ray for Unreal supports some of the standard Unreal lights:

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  • Point Light - A Point Lights emits light in all directions from just a single point in space. For more details on its functionality and use see the Point Light documentation.
  • Spot Light - A Spot Light emits light from a single point in a cone shape in a set direction. For more details on its functionality and use see the Spot Light documentation.
  • Directional Light - The Directional Light simulates light that is being emitted from a source that is infinitely far away. For more details on its functionality and use see the Directional Light documentation.

Light, Spot Light, Directional Light. For more information on Unreal Lights see the Unreal documentation.

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V-Ray for Unreal ships with some Light Blueprints:

 

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  • V-Ray Sun and Sky - A Sun light is a spherical light source placed at a specific location which simulates the sun in the sky. For more details on its functionality and use see the V-Ray Sun and Sky Blueprint -documentation.
  • V-Ray Light Dome - A dome light (also considered an area light) creates light within a dome or spherical shape to create a traditional global illumination setup. This Light is frequently used to load HDRI environment images. For more details on its functionality and use see the VV-Ray Light Dome Blueprint -documentation.
  • V-Ray Light Rectangle - The V-Ray Light Rectangle  Blueprint -Rectangle or an "area light" is a planar light source with the shape of a rectangle or circular disk. Rectangle lights are useful for simulating man-made light sources in an interior environment, such as lamps. A rectangle light can have any one of two different shapes: plane or disc. For more details on its functionality and use see the V-Ray Light Rectangle documentation.
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