Page History
This page provides details on using the V-Ray Sun and Sky Blueprint.
Page Contents
Table of Contents | ||||
---|---|---|---|---|
|
Overview
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
UI Paths
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||
Note |
...
|
UI Text Box | ||||
---|---|---|---|---|
| ||||
When creating VRaySunAndSky in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. Also make sure you have only one VRaySunAndSky in the level. |
VRaySunAndSky Settings
...
Section | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|