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Single Pass – When enabled, the colors in the final image are denoised in one pass. When disabled, the render elements Lighting, GI, Specular, Reflection, Refraction, and Atmosphere Effects Render Elements are denoised separately and then composited togethercombined into one denoised version of the RGB image. This method preserves texture details better, but with low settings might fail to clean up some types of noise.

 

Channels

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The Channels tab is used to select which channels VRayDenoiser uses to denoise the image. The dropdowns select the appropriate channels from the input.

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