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This page provides information on the ExtraTex render element.

 

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Overview

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The ExtraTex Render Element shows the rendered image with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as VRayDirt.

A common use for ExtraTex is to use VRayDirt as the texture, which creates an ambient occlusion element for use in the composite. In this way, ambient occlusion can be controlled separately during the compositing process.

While a similar result to the ExtraTex render element can be obtained by applying the same texture to all objects in the scene and rendering as usual, such an approach requires additional time spent on reverting to actual materials, saving different versions of the scene, etc. The ExtraTex render element provides a quick and easy way to render the scene with a single texture without the extra work.

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