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This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.

 

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Overview

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The Normals render element stores the camera space normal map using the geometry's surface normals. The Normals Render Element is useful for adjusting lighting in the composite. For example, the red, green and blue channels can be adjusted in compositing software.

Bump maps are not represented in this render element; to include bump maps, use the Bump Normals Render Element.

 

Info

The channel outputs are listed under other channels as normals.X, normals.Y, and normals.Z.

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