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The scene used for the images below uses only two lights, a VRaySunSky and a VRayLightMesh and each has their own Light Select Render Element. The renders below show how the two Light Select Render Elements can be combined to give the same result as the Lighting Render Element, and combined with the Global Illumination Render Element to give the equivalent of the Total Lighting Render Element. This gives a finer level of control in the composite to change things such as the intensity, or color tinting for individual lights within separate passes.

 

For more information, see the video. 

 

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<iframe width="560" height="315" src="https://www.youtube.com/embed/PsINaccZsoY" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

 

vrayRE_Light_Select Render Examples

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