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The image below was rendered with a VRayEdgesTex map in the Diffuse slot of the material to show the original triangles of the mesh. Additionally, we turned on the Faceted option in the VRayMtl. V-Ray not only smooths the surface normals, but also automatically applies a normals map that represents the normal of the perfect displaced surface, which makes the surface look a lot more detailed than it actually is.

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