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Resize all textures – Adjusts the size of high-resolution textures to a smaller resolution in order to optimize render performance. 
Full size textures – Textures are loaded at their original size.

GPU Texture Format – Controls the file format of the textures used in GPU rendering. The amount of bits per channel used to store the material texture information into memory. You can choose between 8 bit, 16 bit and 32 bit.

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