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This page provides information on the VRayTexTriPlanar node.

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Overview

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The VRayTriplanarTex texture allows quick assignment of bitmap and other 2D textures on objects that don't have suitable UV coordinates. The texture works by projecting one or more textures along the object-space axes depending on the surface normals of the shaded object. In the example shown here, a metal texture was used in the diffuse channel on all three axes.

The texture works for both texture and bump maps.

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