Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Table of Contents
maxLevel3
stylecircle

 

Overview

...

 

Section
Column
width50%
The Bitmap texture allows a bitmap image to be applied as a texture.
Column
width5%

 

Column
width50%

Image Added



Bitmap

...



Image Added


File

...

 – Specifies the file from which the bitmap will be loaded.

Filter Type

...

 – Specifies a type of filter to be applied to the bitmap.

No Filter – No filter will be applied. 
Mip-map

...

 – Applies a mip-map filter.
Summed-area –

...

Applies a summed-area filter.

Filter Blur

...

 – Specifies the strength of the blur filter applied to the bitmap.

Color Space

...

 – Specifies the type of color space used by the bitmap.

Screen Space (sRGB)
Rendering Space (Linear)
 
Custom Gamma

...

Curve

...

Gamma

...

 – Specifies the gamma correction to be applied when Color Space is set to Custom Gamma Curve.

 

Parameters


Color Manipulation

...

Image Added

Image Removed

 

 


Invert Texture

...

 – Inverts the RGB texture values.

Invert Alpha

...

 – When enabled, inverts the bitmap alpha values.

...

 

Placement

 

Image Removed

 

 

Alpha from Intensity – Uses the texture RGB intensity/luminance as alpha channel.

Color Gain – Corrects the color of the texture by multiplying the RGB color values specified here with the RGB color values of the texture. A texture map can be assigned here.

Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here.

Default Color – Specifies a default color for polygons with no valid UVs. In case the map is not a tiled one, the default color will be used outside the texture borders.


Crop/Place


Image Added

Placement – Specifies the type of placement to be used.

Whole Texture

...

 – Uses the whole bitmap.
Crop – Uses a section of the bitmap.
Place

...

 – Adjusts of the position of the image.

Height – Scales the height of the bitmap. A value of 1 specifies the full height.

Width/ Height  – Specifies the width/height of the map. A value of 1 specifies the full width/height. 

Jitter Placement

...

 – Specifies the amount of displacement to be applied in order to produce better anti-aliasing.

Tile – Enables and disables tiling for the bitmap.

 

UV Noise

Image Removed

...

 


Image Added

 

Animate – Enables and disables animation for the noise effect.

UV Noise – Enables or disables UV Noise. 

Amount – Controls the amount of noise.

Size

...

 – Controls the scale of the noise function.

Levels

...

 – Controls the noise color distribution.

...

 

 

 

Texture Placement



Image Added

 

Type Controls

...

 

UVW

Image Removed

...

how the texture will be positioned on the geometry. 

2D (UV Channel) – The texture will use the object UV coordinates. 
Environment 
– This mode is applicable if the map is connected to an Environment slot or a Dome light. 

 

UV Transformation – Applies transformations to the UV texture space.

Repeat – Specifies how many times to repeat the U or V spaces of the texture.
Offset – Specifies an amount to offset the U or V spaces.
Mirror – When enabled, the U or V spaces will be mirrored.
Rotation – Specifies the number of degrees to rotate the UV texture.

 

UVWGenChannel Parameters

UVWGenChannel – Allows modification for the geometry source's UVW data. 

...

2D (UV Channel)


UV Channel/Set – Specifies the index of the mapping channel data to use. A value of -1 will take the first available channel. 

Repeat U/V – Determines how many times the texture will be repeated in the 0 to 1 UV square.

Offset U/V – Controls the texture offset in the U and V direction. 

Rotate – Rotates the texture (in degrees). 

Tile U/V – Tiles the texture in the U and V direction. If the option is disabled, the Default texture color will be used outside the 0 to 1 UV square. 

Mirror U/V  – Mirrors the texture in the U and V direction separately. The option will cut the texture in the half flipping one side vertically or horizontally. This can be used to avoid seams in-between non-tileable repeated textures. 

Double-sided – Enables both sides of the object to be affected by the UVW data. 

...

 

Image Removed

UVWGenEnvironment – Allows spherical, cube, etc. textures to be mapped on the environment color slot or dome lights.

Environment


Image Added


Mapping – Specifies the type and shape of the texture

...

...

Angular
Cubic
Spherical
Mirror Ball
Screen

...

Direction Transformation – Applies transformations to the direction of the UVW texture.

...

Rotate H – Specifies the amount to adjust the texture's horizontal rotation. 

Flip H – Flips the environment sphere horizontally.  

Rotate V – Specifies the amount to adjust the texture's horizontal or vertical rotation.

...

  

Flip V – Flips the environment sphere vertically. This option is active only in Spherical Mapping. 

Ground – Enables ground projection of the texture.  

Position X/Y/Z – Offsets the ground projection along the X/Y/Z axis. 

Raduis – Specifies a projection radius. Can be used to control the scale of the projection.  

2d Transformation – see 2D (UV channel) parameters.