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Note that the Source icon itself does not emit fluid, so the position of the icon's viewport gizmo in the scene does not matter.

Instead, you must pick the geometry and/or particles that you want to use as emitters, in the Source’s Source’s Emitter Nodes list.

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Emitter Nodes | sources – Specifies a list of objects that will emit fluid. Both geometry and particle systems can be selected here. Press the Add button and pick an object from the Viewport, or a list of objects using the Scene Explorer.

Add – Adds the selected object or a particle system as an emitter. 

Add Many – Adds many objects to the emitter list allowing to quickly add a list of nodes.

Remove – Removes the selected emitter nodes from the Source.

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