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This page contains information about the V-Ray RGBA Combine texture utility TexRgbaCombine node.

 


Overview

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The TexRgbaCombine node RGB Combine texture is a utility for combining individual red, green, blue, and alpha channels. 

UI Paths

||mat Network|| V-Ray > Texture: Utility > V-Ray RGBA Combine

||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Utility > V-Ray RGBA Combine

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Parameters

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Red – Specifies the red value or channel.

Green – Specifies the green value or channel.

Blue – Specifies the blue value or channel.

Alpha – Specifies the alpha value or channel.

 
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