Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

HideElements
cssselector#tocVertical, #tocHorizontal

This page provides information on the V-Ray MtlVRayMesh node.

 


Overview

...

The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.

UI Paths


...

Parameters

...

Section
Column
width33%

||shop Network|| > Material > V-Ray Material node > V-Ray > Material > V-Ray Proxy Material

Column
width33%

 ||mat Network|| > V-Ray > Material > V-Ray Proxy Material

Column
width33%

 

Node

The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.

 

Image Removed

Parameters

 

 

Image Removed

...

50%

VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node

...

creates inputs for every shape or object in the proxy. Shaders can then be connected to them.

...

Force Update – Force reload material information from the V-Ray Proxy SOP.

Column
width5%


Column
width45%

Image Added