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This page provides information on the Export rollout for a LiquidSim object.

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This rollout contains controls for the export of meshes and particles from the Phoenix simulator Simulator via 3rd party plugins or built-in exporters in 3ds Max.

Currently, Chaos Phoenix FD can export meshes and mesh animation sequences using the following:

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  • V-Ray VRmesh exporter.
  • Thinkbox X-Mesh.
  • Exocortex Crate Alembic exporter.
  • 3ds Max Alembic exporter (available in 3ds max 2015 or newer).
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In most cases you need to enable Show Mesh in the Preview roll-out rollout for the mesh export to work correctly.

Phoenix FD can export particles using the following:

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  • Phoenix FD's own Thinkbox Krakatoa PRT file exporter.
  • Exocortex Crate Alembic exporter.
  • 3ds Max Alembic exporter (available in 3ds Max 2016 SP1 or newer).
  • Simulating to OpenVDB can export particles since Phoenix FD 3.14.
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UI Path: ||Select Liquid Simulator | LiquidSim object|| > Modify panel > Export rollout

 

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Expand – Opens a floating dialog that contains the selected rollout and automatically folds the command panel rollout.

Re-Center – Resets the position of the floating rollout.

? – Opens up the help documents for the Liquid Export.

Export as | exportas –  You need to choose if you will export mesh or particles before you proceed with exporting. Both the built-in 3ds Max Alembic exporter and Exocortex Crate support exporting either only a mesh or only particles from a single object, which is why you need to choose which of those would be exposed by the Phoenix simulator:

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Particles

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Due to current limitations of the Alembic exporters, in certain cases rendering of Phoenix particles is not possible if 

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Mesh is selected, and rendering of meshes is not possible if 

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Particles is selected. For this reason, it is recommended that you switch back to 

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Disabled after exporting.

If you want to export an Alembic file and render it with motion blur, please

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follow these steps.

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Particles mode, if the Simulator contains several particle systems, such as Foam, Splash, etc., a mix of all these systems will be exported by the Simulator. If you want to export the particle systems separately, you can do so by exporting the Particle System

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 nodes of Phoenix and you don't need to

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change Export as

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 when exporting separate particle systems.

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