Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: removed TOC

This page provides details on the Environment settings in V-Ray for Unreal.

 

Page Contents

Table of Contents
maxLevel3
stylecircle

 



Overview

...

The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.

...




UI Path

...

Section
Column
width50%

 The VRaySettingsEnvironment Blueprint Actor is accessible through the Modes panel by searching for VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment in the Content Browser Treethrough Modes > V-Ray Assets > VRaySettingsEnvironment. Select the Blueprint and drag and drop it in the level. 


UI Path: ||Modes Tab|| > Search Classes > VRaySettingsEnvironment

UI Path: ||Content Browser|| >VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment

V-Ray Assets VRaySettingsEnvironment

Image Removed
Column
width50%5%


Column

...

In order tosee the VRayForUnreal folder you first have to enable Show Engine Content and Show Plugin Content in View Options of the Content Browser.

Image Removed

width
Note
Note

When creating VRaySettingsEnvironment in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. You can create multiple VRaySettingsEnvironment actors in the level but you have to appoint in the V-Ray Settings tab which one should be used at render time.

45%

 Image Added




VRay Environment Settings

...

Section

Background Color - Specifies the environment background color.

Background Texture - Lets you choose

a

an environment background texture that will be visible in the viewport. Note that if present, the texture overrides the specified Background Color.

Override GI - Turns on and off the GI override (No effect in viewport).

GI Color - Specifies the environment (skylight) color (No effect in viewport).

GI Texture - Lets you choose a GI environment texture. Note that if present, the texture overrides the specified GI

Color

(No effect in viewport).

Override Reflection - Turns on and off the reflection override (No effect in viewport).

Reflection Color - Specifies the environment color for reflections (No effect in viewport).

Reflection Texture - Lets you choose

a

an environment texture for reflections. Note that if present, the texture overrides the specified Reflection Color (No effect in viewport).

Override Refraction - Turns on and off the refraction override (No effect in viewport).

Refraction Color - Specifies the environment color for refractions (No effect in viewport).

Refraction Texture -

 

Lets you choose

a

an environment texture for refractions. Note that if present, the texture overrides the specified Refraction Color (No effect in viewport).

Column
width50%

Override Background - Turns on and off the background override.

Fancy Bullets
typecircle
Column
width5%

 

Column
width45%

 Image Removed

Note



UI Text Box
typeinfo

Only the

Note that only

input for Background Color and Background Texture will

have

be represented in the viewport

representation

. All

the

other

setting

inputs will be applied at render time.

Column
width5%


Column
width45%

 Image Added




Misc

...


Section
circle
Column
width50%
Fancy Bullets
type

Preview Scale - Specifies the sorting priority of the SkySphere in the viewport. Values smaller than

1will

1 will make the SkySphere

to

render in front of other Actors that use Environment Spheres (e.g. VRayLightDome)

Column
width5%

 


Column
width45%

 

 

...