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This page provides a step-by-step guide for creating a simple liquid simulation using Chaos Phoenix FD for 3ds Max.
Overview
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This is an Entry Level tutorial which requires no previous knowledge of Phoenix FD. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along. |
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The video is created using Phoenix FD 3.0, but the text version of the tutorial is updated and uses Phoenix FD 4.30 Official. In any case of doubt you may refer to the text. |
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The units do not have to be set to centimeters to get the simulation to work. What's important is that the emitter (in this case, the sphere) is set to the proper real-world scale so that the simulation is correct for that situation. This is how Phoenix FD is able to know if it's simulating water in a glass or a boat on ocean waves. |
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In the following steps we will show how to create a basic liquid simulation with the Phoenix FD Tap Phoenix Tap Water Preset.
After that we will explain how to set the simulation manually step-by-step for greater flexibility and control.
Tap Water Preset
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Manual Water Setup
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