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This page provides information on the V-Ray MtlVRayMesh

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Overview

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The V-Ray Proxy Material is used to append materials assign shaders to the V-Ray Proxy geometry. 


Parameters

 

UI Path: ||shop Network|| > V-Ray Material node > V-Ray > Material > V-Ray Proxy Material

 

Node

The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting materials to a V-Ray Proxy.

 

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Parameters

 

 

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VRayProxy SOP 

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– Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node

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creates inputs for every shape or object in the proxy.

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Shaders can then be connected to them.

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Force Update – Force reload material information from the V-Ray Proxy SOP.

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