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UI Text Box
typetip

UI Path: ||Select Liquid Simulator | LiquidSim object|| > Modify panel > Output rollout

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Particle ID – The ID channel will be exported. This channel is used during rendering to identify each particle. Use it when render time size variation is needed, if you would use the Particle Shader's Count Multiplier, or when frame blending will be involved (animated frame index or non-integer play speed).

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