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The Remap texture is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors.

 

UI path: ||mat Network|| > V-Ray> Ray > Texture: Utility > V-Ray Remap

 

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Type – Specifies the type of conversion:

Value – Remaps a single value.
RGB – Remaps a three-channel input (e.g RGB color).
HSV – Remaps RGB color and allows fine control over its hue, saturation, and value.

Remap Type – Specifies the type of the value remapping. You can choose between To Color and To Value

Input Value – Specifies the value to be remapped.

Input Color – Specifies the color to be remapped.

Input Bias – Controls the midpoint of the input range.

Input Min/Max – Specifies the range for the input. Values outside the range are clipped.

Output Min/Max – Specifies the range for the output.

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