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This page provides information about the supported features by Chaos Cloud rendering.
Overview
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Chaos Cloud rendering supports and renders scenes using both the V-Ray CPU and the V-Ray GPU engines. Chaos Cloud rendering supports V-Ray GPU rendering running on CUDA and RTX enabled devices.
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Please note that there are several important limitations using the V-Ray GPU engine:
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Render region option in V-Ray for Maya is supported in the cloud. You can set the region in your host platform, and then export the scene to Chaos Cloud rendering.
Currently, the Render region option from V-Ray for 3ds Max is not supported in Chaos Cloud rendering.
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Rendering in Chaos Cloud is handled by V-Ray Standalone. Keep that in mind in case you are using any third-party plugins unsupported by V-Ray Standalone. |
Scenes containing Phoenix FD simulations are rendered in the Cloud. However, running simulations in Chaos Cloud rendering is not supported yet.
Chaos Scans materials are supported in Chaos Cloud rendering.
Chaos Cosmos assets are supported in Chaos Cloud rendering.
For detailed information on the supported features by V-Ray in Chaos Cloud rendering, please visit the corresponding page:
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Some custom V-Ray settings are overridden in the Chaos Cloud rendering environment to ensure best optimization of the resources. Below is a full list of those settings.
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In case the job runs on a hardware without GPU and this option is enabled, Chaos Cloud rendering will disable it and continue applying the effects without GPU Acceleration.
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NVidia AI Denoiser is always overridden by the default V-Ray Denoiser in Chaos Cloud rendering.
V-Ray Dynamic Memory Limit
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