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ButtonDescription

Shows the Asset Editor window

Shows the Chaos Cosmos window.

Starts or stops a non-Interactive render.

Starts or stops an Interactive Renderrender.

Exports and renders the current scene with the Chaos Cloud.

Starts V-Ray Vision.

Triggers an Interactive render in the SketchUp viewport.

Allows render regions to be selected in the viewport.

Shows the V-Ray Frame Buffer (VFB).

Starts or stops a Batch Render. This iterates through all scenes of the SketchUp project and renders them one by one.

Starts a Cloud Batch Render. This iterates through all scenes of the SketchUp project and uploads them to the Chaos Cloud for rendering. Submitting a batch of render jobs to Chaos Cloud is currently not available.

Allows the camera to move without updating the render view during Interactive Rendering.

Starts V-Ray Light Gen.

Activates the Rectangle Light tool. Click and drag in a viewport to create the light.

Activates the Sphere Light tool. Click and drag in a viewport to create the light.

Activates the Spot Light tool. Click and select a point in a viewport to create the light.

Activates the IES Light tool. Click and drag in a viewport to create the light.

Activates the Omni Light tool. Click in a viewport to create the light.

Activates the Dome Light tool. Click in a viewport to create the light.

Creates a Mesh Light. Converts the selected Group or Component into a V-Ray Mesh Light object.

Creates an Infinite Plane object. Click in a viewport to create the object.

Exports the selected Group or Component as a .vrmesh file. Optionally, replaces a selection with the created V-Ray Proxy.

Imports a .vrmesh file as a V-Ray Proxy object in the scene.

Converts the selected Group or Component into a V-Ray Fur object.

Creates a Clipper Plane. Converts the selected Group or Component into a V-Ray Mesh Clipper object.

Add V-Ray Displacement to the selected Group or Component.

Creates V-Ray Decal that projects one material on top of another.

Adds V-Ray Enmesh to the selected Group or Component.

Adds a Scatter modifier to a selected group or component.

Makes the Scatter preview visible in the viewport.

Enables the use of faces for the viewport widgets. Only lines are used when this option is disabled.

Hides V-Ray Lights, Fur, Proxies 2, Infinite Plane, and Mesh Clipper and Enmesh widgets from the viewport. This option does not affect rendering. This option provides a cleaner export to LayOut without any unnecessary V-Ray widgets and preview geometries.

Removes the material from the currently selected face, group, or component and all its children.

Modifies the texture placement for the selected objects. A cubic projection is used with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A cubic projection is used with texture scaled to match objects bounding box size.

Modifies the texture placement for the selected objects. A spherical projection1 with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A spherical projection with texture scaled to match objects bounding box size.

Activates a tool for inspecting scene hierarchy, material, and V-Ray Object ID assignments. Hold down Shift while hovering to select parent group or component definitions. Hold down Shift while hovering and left mouse click to select a material assigned to any group or component in the current hierarchy. The tool can also be used for interactive light intensity manipulation.

Starts Chaos Vantage.

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