This group of attributes can be added to to Substance textures to control the internal bitmap storage when rendered with V-Ray. Note that this feature depends largely on the ability of the Substance engine itself to provide the data with the required precision.
Override texture format– When enabled, you can specify the internal texture storage format when rendered with V-Ray.
Texture format – Specifies the internal texture storage format:
8-bit RGBA – The texture is stored with 8 bits per red, green, blue and alpha channels (32 bits per texel). 32-bit float – The texture is stored with 32-bit floating point values for the red, green, blue and alpha channels (128 bits per texel). 8-bit RGBE – The texture is stored in "real pixel" format with 8 bits for red, green and blue components and an 8 bit exponent for representing high dynamic range values. Alpha values are not stored in this format.
This group of attributes can be added to File and VRayPtex textures and specifies additional options for .ifl files.
IFL start frame– The starting frame for the sequence.
IFL end condition – Specifies what happens when the sequence end is reached:
Loop – The texture is looped to start from the beginning. Ping Pong– The texture is looped alternatively forward and backward. Hold – The last image in the sequence is used for all subsequent frames.