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Overview

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The Phoenix Foam Texture can be created from the Material Editor in 3ds Max. It can be used in combination with the Ocean Texture to create the effect of foam appearing at the crests of the infinite ocean's waves.

It can be created from the Material Editor in 3ds Max.


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Since the foam is a texture generated at render time, the simulation does not need to be run again in order to use it.

As a result, the Foam Texture can be especially helpful when you prefer to avoid simulating real foam particles, such as when using a Phoenix Ocean Mesh in Pure Ocean mode.

The foam mask is generated behind the wave crests, and its lifespan is controllable. The texture outputs a color that represents the foam color both above and below the liquid surface.

The texture also outputs an alpha channel, which must be used to blend between the regular liquid material and the color of the Foam Texture. This way, you can use the Foam Texture to color the material of the ocean mesh, and there are examples at the bottom of this page showing how to set it up.

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titleUI Path: ||Material Editor window|| > Material/Map Browser > Maps > PhoenixFD > PhoenixFDFoamTex

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