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This page provides information on Per-Node Properties for Phoenix.
Overview
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If you right-click in the viewport when one or more objects are selected, you will find a Phoenix properties menu.
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Since Phoenix 4.0, these properties can be accessed via MaxScript as 3ds Max Custom Attributes. You can access them via the names in italic beside each property below.
Note that by default Phoenix does not create custom attributes for all nodes in the scene, so if a node does not have the "PhxNodePropsCustAttrib" attributes, its node properties are all defaults. In order to change these properties on objects, you might need to also create them. Phoenix also provides phxAddNodeProps, phxRemoveNodeProps, and phxGetNodeProps MaxScript functions you can use for e.g. easily editing node properties even on objects they don't yet exist on.
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Note that the Key Filters... → Custom Attributes filter should be enabled, in case you want to animate the Phoenix Per-Node Properties using the 3ds Max Set Key Mode.
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