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In this tutorial we explore how to create dust-like simulation using Chaos Phoenix smoke. We go through setting the right simulation units, appropriate geometry dimensions and scene setup suggestions. Most importantly, we guide you through how to make a realistic sand smoke coming up as the horses step on the ground using Voxel Tuner. We compare how different values of some crucial parameters change the whole simulation's look.

 

This simulation requires Phoenix 4.10 Official Release and V-Ray Next Official Release for 3ds Max 2017 at least. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

 

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1Ehr4rMqbgMzPQu15T7oEYDluquxor9lz

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