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Overview

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The Particle Group nodes are automatically created by Phoenix in order to expose several different particle systems (groups) available in only a single node. Such is the case with Phoenix Simulator nodes which load data from Phoenix cache files and can expose several particle systems at once - Foam, Splash, Liquid, WetMap, Mist, or Drag particles. The nodes are named "PGPhoenixFD[...]_[...]" where the first slot is the name of the node that provides the many particle systems, and the second slot is the name of the particle system that is represented, such as Foam, Splash, etc.

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Particle Group node can be assigned to a set, or used to create a Maya nParticle System.


Attributes

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Particle System Name  groupName  The name of the particle group in the simulatorSimulator. Don't edit manually.

Simulator Instance instance  The instance number of the simulator Simulator that created this particle group. Note that each instance of the simulator Simulator has it's own content and the particle groups are not instanced. Don't edit manually.

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Use Simulator's Cache | exportAsCache - Used only when Create nParticles From This System is enabled, and Render Time Only is disabled. If enabled, the nParticle system would read the Simulator's cache files during rendering, so they would need to be present and accessible to the rendering. If disabled, the nParticle's radii and colors would be baked in the rendered vrscene so that the Phoenix cache files would not be needed.

 

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