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axis – An optional Axis node input. This links the position, rotation, scale, and skew of the transformed 3D object(s) to the Axis node, so that the transformation controls on the Axis node override the corresponding controls on the TransformGeo node.

 

Basic Settings Tab

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Read from Nuke camera – Enables camera information to be read from a standard Nuke Camera. A Nuke camera needs to be attached to the VayCamera's axis attribute.

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Default – Standard pinhole camera.
Spherical – Spherical camera which means that the camera lenses has spherical form.
cylindrical point – All rays have a common origin - they are cast from the center of the cylinder. In the vertical direction the camera acts as a pinhole camera and in the horizontal direction it acts as a spherical camera.
cylindrical ortho – In vertical direction, the camera acts as an orthographic view and in the horizontal direction it acts as a spherical camera.
box – The box camera is simply 6 standard cameras placed on the sides of a box. This type of camera is excellent for generation of environment maps for cube mapping. It can also be very useful for GI; you can calculate the irradiance map with a box camera, save it to file, reuse it with a Default camera that can be pointed at any direction.
fish-eye – A special type of camera that captures the scene as if it is normal pinhole camera pointed at an absolutely reflective sphere which reflects the scene into the camera's shutter. You can use the Dist/FOV settings to control which part of the sphere will be captured by the camera. The red arc in the diagram corresponds to the FOV angle. Note that the sphere always has a radius of 1.0.

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The override FOV parameter changes the FOV of the perspective camera that is capturing the virtual Sphere when Fisheye auto-fit is enabled.
If Fish-eye auto fit is disabled, the FOV changes the distance to the virtual 100% reflective sphere.

warped spherical – Another spherical camera with a slightly different mapping formula.
orthogonal – An orthographic camera enabling flat, non-perspective views.
pinhole – Overrides the scene camera to force it to be a pinhole camera.
spherical panorama – Spherical camera with independent horizontal and vertical FOV selection that is useful for generating latlong images for spherical VR use.
cube6x1 – A variant of the box camera with the cube sides arranged in a single row. Unlike the box camera's output, cube6x1 does not produce an empty space in the output image and is useful in generating cubic VR output.

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