You may continue this setup by adding a Phoenix Wave Force with an a PhoenixOcean Texture to generate waves in the Simulator.
The Wave Forceproduces real simulated waves inside the Simulator. This is an alternative to the render-time displacement you can achieve when plugging an Phoenix FD Ocean Texture under the Displacement section of the Rendering rollout of a Simulator, which can't interact with submerged objects. The Wave Force is also driven by a Phoenix FD Ocean Texture and allows you to control how strictly the fluid will follow the pure ocean texture or how much freedom the fluid will have to splash and swirl around.