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Distributed Rendering (DR) is a technique for dispersing rendering jobs within a single frame across multiple computers in a network. There are different approaches to doing this but the main concept is to reduce the render times by dividing different parts of the rendering task and giving each participant different parts to complete. The most common way to do this is to divide the frame to be rendered into small regions and giving each rendering machine one after another until the entire frame or job is complete. Then the results are combined into the final image.

 

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Note that distributed simulations in which different parts of the same simulation are calculated simultaneously across several machines are currently not implemented. You can use the Simulation licenses to run simulations on separate machines without accessing the user interface and without engaging a GUI license. For more information on how to submit simulations that use only a Simulation license and how to do advanced scripting for more complicated tasks, see Simulation Without a GUI License.

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